Unity is preparing to add real-time global illumination, a lighting system that calculates indirect light bounces on the fly instead of relying only on baked data. That puts it closer to the dynamic ...
Cam charges into the world of lighting tech this week and tries to wrap his head around Global Illumination. Fortunately he gets help from developers at Unity, Epic and Massive Entertainment.
Split Radiance Cascades is a new take on real-time diffuse global illumination that moves Radiance Cascades out of 2D and screenspace workflows and into full 3D world space. The core idea is to store ...
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