Once upon a time, Unity promised to overhaul the way developers would build user interfaces in their Unity-powered games. This was roughly around the time man discovered fire*. [* In non-snark time, ...
If you're building Windows Presentation Foundation applications that will change over time or have some combination of complex workflows, rich user interaction, and significant presentation or ...
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch controls, ...