The developers of Mario Kart 64 nearly included a “no-item” mode in an attempt to appeal to serious racers. According to a 1996 interview from the official Japanese guidebook, Hideki Konno (the game’s ...
Hodey is a published writer based out of the Rocky Mountains. He's had a passion for video games and literature since he was a child growing up along the beaches of California. With a graduate degree ...
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