Shader Model 5.0 is old, having come out in 2009 with DirectX 11. It's long overdue for some innovation and a few changes to make it better than it is. Sure, games look great using the underlying ...
Microsoft has released DirectX 12 Agility SDK 1.619, introducing Shader Model 6.9 alongside new Direct3D 12 and DXR 1.2 features in a stable form for developers. The update enhances ray tracing ...
Microsoft has officially added Shader Execution Reordering (SER) to DirectX 12 in the Agility SDK 1.619 release, making it a standard feature in Shader Model 6.9. The technology, which reorders ...
Microsoft has announced DirectX 12 Shader Model 6.9 along with a set of Direct3D 12 improvements that target both shader authoring and the runtime plumbing behind modern engines. The update is framed ...
CrossOver 23 now lets Mac and Linux users play Windows games from EA, or which rely on DirectX 12, while its new geometry shader support allows games to play without graphics issues. Following its ...
Use left and right arrow keys to seek audio. Last month, Microsoft announced it is bringing Advanced Shader Delivery (ASD) for Windows to PC gamers via the latest AgilitySDK 1.619 release. The feature ...
Today, Microsoft announced DirectX 12 Ultimate, promising an alignment between PCs and the Xbox Series X. It promises features like DirectX Raytracing, Vraiable Rate Shading, and more. Today, ...
Microsoft has announced the new DirectX 12 Agility SDK. The new SDK makes modern DirectX 12 Ultimate features backwards compatible with older OS versions which should help in increasing its adoption.