Tom Bowen is a senior editor who loves adventure games and RPGs. He's been playing video games for several decades now and writing about them professionally since 2020. Although he dabbles in news and ...
Lucas Kloberdanz-Dyck is a writer for Collider. He grew up creating lists, stories, and worlds, which led to his love of anime and video games. He attended Sheridan College where he earned an Honours ...
Jake Fillery is an Evergreen Editor for GameRant who has been writing lists, guides, and reviews since 2022. With thousands of engaging articles and guides, Jake loves conversations surrounding all ...
Forbes contributors publish independent expert analyses and insights. News and opinion about video games, television, movies and the internet. PlayStation has just announced that Destiny 2’s Witch ...
Cutscenes haven’t always been a chore. Back in 1997, when Final Fantasy VII came out, the cutscenes were revolutionary. They pulled you into the game rather than making you feel as if it were ...
There’s no doubting Hideo Kojima’s devotion to the art of video games. But one question that has followed the Metal Gear master around for much of his career is “Why doesn’t he just make a movie?”.
Video game cutscenes can exist to serve a number of purposes. Beyond just being a convenient way of progressing the story, particularly impressive cutscenes can serve as a reward for player progress ...
Yakuza 0 Director's Cut is here, and though it brings controversy, I think much of it is overblown (Image via SEGA) Yakuza 0 Director’s Cut is a Nintendo Switch 2 port of one of my absolute favorite ...
Don Reisinger is sick and tired of cutscenes that reduce his immersion in the title. Of course, he's in the minority. Or is he? CNET contributor Don Reisinger is a technology columnist who has covered ...
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