Following bad news from the game's original creators, the chances of getting more Dead Space content may be quickly fading ...
T he key creatives behind Dead Space have revealed that earlier this year they tried to interest Electronic Arts in Dead ...
There’s always a way to bring characters back if the demand is there, but it’s possible Dead Space 4 could’ve focused on a new protagonist. Clarke went on to be in two games that Schofield ...
Speaking with Dan Allen Gaming, three members of the original Dead Space development team including Glen Schofield revealed that Electronic Arts turned down a proposal from them to make Dead Space 4.
And just now, we find out that EA is really serious about that plan to pretend Dead Space does not exist. According to co-creator Glen Schofield, the company turned down a fresh pitch for a Dead ...
In a recent podcast, ex-Visceral Games developer Glen Schofield discussed how publisher EA reportedly rejected his proposal ...
Dead Space is one of the most beloved horror games of all time. The recent remake of the original may have given fans hope ...
directed by Dead Space’s creator Glen Schofield, Dead Space 4 feels like a logical next step. But based on comments from Schofield and two of Dead Space’s other senior developers, it’s not ...
EA reportedly rejected proposals to create a brand new Dead Space game. Glen Schofield - who directed the original game and went on to co-found both Sledgehammer Games and Callisto Protocol studio ...
In an interview with Dan Allen Gaming, Dead Space’s Bret Robbins, Glen Schofield and Christopher Stone talked about what happened: "We tried ... 'Dead Space 4' ... we respect their opinion ...
Dead Space series creator Glen Schofield, creative director Bret Robbins, and animation director Christopher Stone in an interview with Dan Allen Gaming on YouTube revealed they approached ...
With fans wondering what the future holds for the survival horror game, series creator Glen Schofield apparently pitched Dead Space 4 to publisher EA earlier this year. In an interview with Dan ...